Posted by BigWords on August 30, 2009
I’ve spent the night switching to and fro from the X-box, the PS2, the 360 and the PC, trying to find something I could play without getting incredibly annoyed at minor and irrelevant annoyances. There is a whole list of reasons why my impatience is not merely dissatisfaction, so I’m not going to bore everyone with tales of years gone by play-testing. I expect finished games to be of a higher quality than the ones which I helped discover glitches in.
Finished games, and ones I have actually shelled out money for, should be above the bell curve of quality. Sometimes a rush job is needed, but I will accept no excuses when after-sale care comes into play. Patches are an essential part of computing, and it will never go away as long as technology rushes onwards and upwards. But there are some games, still on sale, which are so disappointing as to make me want to throw them out of the window.
Armed And Dangerous is “thinner” than I remember it being, with glitchy clipping issues, at one point letting me get stuck as I passed a building. There was even a moment when the graphics failed to load correctly after a cut-scene, leaving me wondering why I had kept this title hanging around. Epic Fail in so many ways that it is hard to define one reason I am handing this one off to a charity shop. Spider-Man: Friend Or Foe was essentially the same level replayed over and over again in similar but not quite identical layouts. Fail. Even the Venom level was abysmal.
Rogue Trooper, perhaps sensing my increasingly bad attitude, refused to load. Ha! The PS2 is smarter than I gave it credit for.
Slightly over twelve hours of constant play (and attempted play) has shown me that my quality threshold for games has been raised significantly by too many A+ games, and I’m aware of every little thing that isn’t quite ‘right’ in the software. Hell, I’m turning into a moaning old bastard that refuses to allow a game even the slightest problem. I even swore at the television when I got to a cutscene. Always a bad sign…
Tomb Raider: Underworld. Not epic or eye-bleedingly beautiful.
Wall*E. Words fail me as I try to describe how bad this is…
Braid. Didn’t I play this, like, twenty years ago? Donkey something…
MotoGP 08. The other bikes seem to be able to go much, much faster than me, making up half a lap in a few seconds. Bad coding, or a secret boost button I haven’t discovered yet?
This was probably about the time I realized my blood pressure was rising instead of falling, so I hit upon the idea of playing something I knew would appease my increasing agitation. I break out ‘Old Faithful’ from the shelf, and pop the Turok disk in the 360.
There should be a limit to how much a person can bitch and moan, but I really am beyond salvation at the minute. My complaint about Turok isn’t pertaining to the gameplay, the graphics or even the selection of weapons. I took exception at the lead character almost as soon as my game had loaded, remembering how much fun I had reading the Gold Key comics, so the game didn’t stand a chance.
Maybe watching a DVD will relax me…
Posted in Misc. | Tagged: 360, armed and dangerous, braid, games, ps2, rogue trooper, Spider-Man, spider-man: friend or foe, tomb raider, turok, x-box, xbox360 | Leave a Comment »
Posted by BigWords on June 25, 2009
When the concept of a single console to replace the multitude of competing platforms was first brought up, many years ago, I mocked. The idea was so utterly ludicrous that it could never work in practice. Now… Maybe now I’m ready to give it a bit of serious thought. The reason for my turnabout in thinking is due to a Mission: Impossible prop thinking it is a console – the old X-Box made a soft pop, fizzed for a moment, then released a single wisp of white smoke into the air.
Which means I really should get a new one. It isn’t like I don’t have enough consoles, but I have a soft spot for the black brick – it doesn’t sound like a Chinook taking off, it doesn’t scratch discs and it is relatively ergonomic. Do I really need another console? I can play most of the original games on the 360, and the space could be better used. I’m coming around to the idea of a ‘master’ console, but I would have to set some ground rules for anyone thinking of creating one-
- Make it future-proof for at least three years. I’m not going to buy a “slightly different but essentially the same” console in twelve months time. I don’t care if the new one has a few gigabytes more memory, plays Chopin on start-up and can recite the Iliad; the minor alterations which come along can be ignored.
- No larger than an average console. I’ve seen the home-made attempts at integrating 3 or 4 consoles into a single case, and they always end up being massive, ugly and totally impractical. If anyone can come up with a play-all system that isn’t the size of a small car I would buy it immediately.
- I’m not spending more than £450 on it. I’ve already spent more money than I care to think about on games (and this is not counting the PC software I buy / upgrade in an endless attempt to stay ahead of the game), so a reasonable budget is to be expected.
- As few essential add-on’s as possible. I bought the HD player for the 360 and used it twice, which makes it one of the most expensive items I have in relation to the enjoyment I have taken from a purchase. The Guitar Hero pack was used non-stop for nearly two months. Value for money means making add-on’s that I’ll actually use.
- No easily-breakable components. The PS2 controllers have very short lives in my house, so I’m not going to settle for second best from a next-next-gen console.
Sure, I’d splash out on one if the ability to play Wii, PS3 and 360 releases was incorporated. There was a plan in motion a couple of years ago to utilize a Linux-based OS for a multi-format games console, and I’ve never heard anything more about it. One of these days it’ll pop up again as The Saviour Of Gaming, I’m sure, but until then I’m stuck with the collection of boxes under my television. And on the floor. And in their boxes, piled atop one another…
Life was easier when the choice was Amstrad or Commodore.
Posted in Over The Line | Tagged: 360, console, games, guitar hero, linux, mission: impossible, ps2, ps3, wii, xbox | 1 Comment »